Skills

Atheltics Athletics governs most physical activity, such as climbing, lifting, or swimming. Most olympic events fall under athletics. Intimidation Intimidation allows a character to persuade others with the tacit threat of force.

Composure Composure allows a character to maintain their rationality during times of stress, as well as suppress their own responses to situations. A character with a high composure score can keep themselves calm under pressure to bluff others, or keep from panicking after seeing a close friend dismembered. Survival Survival governs living off the land and staying alive in a harsh environment. A character with a high survival skill can easily find their way in the wilderness and knows signs of which plants to eat.

Acrobatics Acrobatics manages jumping, vaulting, and swinging, as well as landing with grace. Balance Balance manages a character's ability to control their center of mass and shift their weight. A character with a high balance score can walk across narrow or unstable terrain without falling, or prevent themselves from being knocked to the ground. Freefall Freefall covers a character's ability to move in disorienting zero-gravity. A character with a high freefall skill can move in a vacuum with ease and even engage in combat in zero gravity. Stealth Stealth allows a character to move and hide, remaining unseen. Slight Slight governs a character's ability to make subtle and unseen movements, such as picking a pocket, or wriggling free of ropes.

Awareness Awareness allows a character to notice subtle details about their surroundings. Aware characters stand a better chance to notice an ambush or subtle flecks of blood on the ambassadors' coat. Insight Insight governs a character's intuition and intuitive knowledge. A high insight score can alert a character to dangers before they happen. Investigate Investigate governs a character's ability to actively search for something and use the information net to dig up data. Pilot Pilot covers a character's ability to fly and drive vehicles. A character with a high pilot score can expect to pull off advanced vehicular maneuvers and be more capable in ship-to-ship combat.

Archeology Archeology covers both the study of human ruins as well as those found on distant planets. Biology Biology covers the study of life in all its forms. Characters with training in biology can expect to evaluate creatures they encounter to learn more about their habits and weak points. Chemistry Chemistry governs the study of chemicals and molecular structure. Characters with a high chemistry score can recognize toxic chemicals and synthesize their own. Computing Computing allows a character to use the advanced terminals of the future to a greater effect and is the skill used for intrusion software. Engineering Engineering covers repairing and maintaining mechanical devices as well as using and assembling hardware. History History governs a character's knowledge of the past and the complex sociopolitical environment of the accelerated future. Medical Medical covers a character's knowledge of the human body and of medical procedures.

Deception Deception governs lying and bluffing in a convincing manner. A character with a high deception score can cover their tracks and manipulate others. Diplomacy Diplomacy is a measure of a character's ability to broker peace and diffuse violent situations, as well as calm others. Disguise Disguise allows a character to hide their true appearance and appear as someone else, walking unseen. Animal Affinity Animal Affinity allows a character to interact with, and tame animals.