Drugs

Chemicals that change brain activity and body chemistry have a long history with humanity and they are no different for transhumanity. However, the knowledge of the brain's and body's inner workings provided more powerful chemicals that could more precisely affect the user. It's important to remember that these drugs only affect beings with regular biological brains and bodies, not cyberbrains.

A character may ignore one wound on the effects of MRDR, and has +5ft base speed for the duration.

A character has a +8 bonus to recalling specific information learned on focus.

Against hostile opponents, any target within 15ft must pass a DR 35 Willpower test or attack the user. However the pheromones are imprecise, and the affected target may opt to attack any target in 5ft of them instead.

Treat this as the effects of the 'Enhanced Pheromones' Biomodification. However, this chemical stacks with 'Enhanced Pheromones'.

This character receives a +12 situational bonus against the affects of fear or emotional manipulation.

This character receives a +8 Initiative bonus and a +8 bonus on any task that requires quick reflexes, such as jumping out of the way of something with acrobatics.

With such a strong attitude toward hacking the brain and body, it's unsurprising that similar effects were designed for synthetics and demis. Called Narco-Algorithms, these are small programs that simulate the effects of drugs upon a biological body. Although computing inserts can provide sensory data, narco-rithms only work upon cyberbrains because of their complex infrastructure and total control over the body.