Medical

Heals 3d6 points of damage and a single wound for characters under 5 wounds. For characters beyond 5 wounds, it heals a single wound only and setting bones/removing projectiles may be necessary for it to do so (DR 25 Biomedical). The medkit can also place dying or recently dead characters into medical stasis - provided there is no damage to the brain - for 24 hours for revival later (DR 30 Biomedical).

Heals 2d6 points of damage, but inflicts one wound.