Perks

This character now deals x3 damage with critical hits.

This character negates one rank of cover on a target when standing at least 5' above it.

This character gains a +2 accuracy bonus on miss for the next round.

This character gains a +4 accuracy bonus during the first round of an encounter.

This character retains evasion even when surprised.

This character takes no penalties for multi-wielding two weapons (but takes penalties for multi-wielding weapons beyond this, for example with extra limbs). Additionally, this character takes no penalties for targeting two separate targets during one attack action.

This character gains proficiency with an additional standard weapon set.

This character gains +1 step speed.

This character deals +2 damage when using only a single one handed weapon.

Allows an additional attack of opportunity in a single round.

This character has a 'sixth sense' for danger and can act during surprise rounds, as well as gauge approximately how dangerous situations are.

This character is a master of direction, and always knows which way is 'up', 'north', even when blinded or in an environment with no directional markers.

This character gains +2 damage at long or ultralong range.

This character gains +2 damage against flanked opponents.

This character gains light cover until the start of his or her next turn when performing a reload action.

While prone, this character gains +2 evasion and +2 accuracy.

This character gains proficiency with heavy armour.

This character may ignore the penalties of up to two wounds.

This character gains light cover until the start of his or her next turn when performing a full sprint.

This character confirms a critical hit on a 19 or 20.

This character can ask questions of the gamemaster, once per day.

Gain +2 evasion when in any kind of cover

This character gains proficiency with a non-standard weapon group.

This character may expend 5 hit points rather than a psi charge.

This character regenerates 1hp upon a successful kill.

This character gains a +2 morale bonus to damage for one round after a successful kill.

This character gains a +1 bonus to base move speed.

This character selects an aptitude. This aptitude can be 2 points higher before it caps out.